﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 包含过滤器
/// </summary>
[CreateAssetMenu(menuName = "LogManager/Filter/LogFilter_StringContains")]
public class LogFilter_StringContains : ILogFilter
{
    [SerializeField] private string subString;
    public override bool PassFilter(string condition, LogType logType)
    {
        return condition.Contains(subString);
    }
}
